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Subject: Re: Achievement System Live
Golden wrench is under-appreciated. Can there be an award?
Subject: Re: Achievement System Live
They haven't been changed; no one has won them.
Fun v.s. Pro. Maybe some adjustment in the future.
Alien achievement? Interesting.
Subject: Re: Achievement System Live
I think this is a fantastic idea, but I wonder if it could be taken a step further: "Drop an RT in under a minute 100 times", "Drop one/two/three upgrade chamber(s) in under a minute/two minutes/four minutes 50 times", "Lerk in under 2 and a half minutes 50 times", "Fade in under 5 minutes 50 times". I think all of these could potentially work in conjunction with "Do x first" to promote varied gameplay. As devil's advocate, one issue with "Do x first" is that you might get intra-team competition; three people want this achievement and at the start of the round all race to drop one RT. The first one gets it, but the other two are stuck as gorges in what most likely isn't a strategic position.
Subject: Re: Achievement System Live
I haven't played with PAIN in many years, so I can't comment on his specific style of commanding, but when I see electrified nodes, one of the following is typically occurring: (1) The commander is relatively unskilled and is spending his res poorly. Two shotguns and two welders, a shotgun, welder and pack of mines, or even three shotguns is almost always a better allocation of resources than an electrified node. (2) The commander is griefing. (wasting his resources to slow his team's win. Notice that if a commander in the first situation has a team that's simply better than the others, this result can pseudo-occur; the commander won't intend to do it, but the aliens will basically be stuck with little to do during the game while the commander wastes resources on electrifying) (3) Turtle situation (i.e., gate in the hive near the node). Electrifying is perfectly legitimate (I think it's a mistake, though I'd respect a commander's choice to do it). I think the potential repercussions of encouraging electrifying will result in games similar to (1) and (2), which in my mind, are games I don't want to be on either side of. Nonetheless, having more achievements is typically better than less, so perhaps lowering the number of kills to 50-75 could be appropriate.
When players like meb go to heavy traffic areas and drop OCs, they still manage to make significant contributions to their team. Sadly, I see a lot of players go to low-traffic areas, drop OCs, and camp the entire game while only seeing three or four marines, and I could see this achievement promoting more of this playstyle. I still feel that it is an "accomplishment" (or, something to strive for), and I wonder if lowering it could make it more obtainable such that individuals tempted by it are more likely to achieve it (and not have to risk being useless multiple games to attempt to reach a difficult milestone).
I don't like OCs, but I don't see this encouraging bad gameplay. It might be biased towards certain commanders, though, as sieging OC forts seems like a regular occurrence.
I think 200 may be too high for this; many commanders have accepted that electrifying isn't the greatest thing, and it's not seen all too often outside of turtle situations. If you're going for longevity, I'd still think 150 might be a better number (though I'd recommend 75 otherwise). I hope my comments don't come off as hostile or disapproving; I initially thought this was a poor idea, but after seeing it in action I've realized that you guys have struck up something nice. This system has a lot of potential to not only make players better, but also to keep them interested in the game (I'd say interested in the <BAD> servers, but I rarely see any other populated American servers). As a closing note, two potential ideas (I apologize if these are already in place): Keep players interested -- play in 25 games that last longer than an hour (and be there for at least an hour). Teach players skills -- drop your gun in under 3 seconds before being devoured by an onos.
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I would agree with this approach, and would suggest that chambers specifically be 'drop two before the two minute mark, within 20 seconds of each other' to encourage people to actually learn how to drop chambers correctly.
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On the topic of elec, I do have to mention that there is a perfectly legitimate early elec strat that actually works, though the comm has to really understand it for it to function well, and I haven't seen anyone do it well in a long time. If you don't believe me, call me on it sometime and I'll demonstrate in-game.
Subject: Re: Achievement System Live
The only one I would consider changing is the jp/ha from minutes to kills, and adding an achievement for welding on each server as it promotes better game play. We can go back and forth saying "well if this player does this and fails for this achievement", with so many variables, these arguments are completely invalid as anything can happen. The true thing to concentrate theories on is the actual game play resulting from these achievement. If it becomes a prominent issue with an achievement while in game, we then have viable proof and reason to change/alter some of these. Basing the change off of hypothetical reasoning is not the right approach.
I've ran some tests and cannot for the life of find a feasible way to get the armor amount welded while a player is welding. So what I think I am going to do is... - Check if player has a welder out - If player is holding +attack - Find the effective range of the welder - See if a player in his view in within that range - Find the weld amt / per sec - Multiply the amount of seconds a player welds for by the weld amt/sec ----That would be the total points welded, or we can just do time----
Subject: Re: Achievement System Live
how about weld like 50 different players.
most lvl 0/1 welds dont last but a second.
Subject: Re: Achievement System Live
Hmm doesn't really promote repeat welding though.
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This doesn't appear to require that the player being "welded" is actually missing any armor. Can someone get this achievement by just being afk while welding another afk?
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^ would obviously check if armor is missing.
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excellent work on the achievement system!
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Thank you, as Shen said, it means a lot knowing someone shows their appreciation for our hard work =)
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Remove lights/sounds/text. If you must, just leave it on the person who gets the achievement.
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