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The Grid
Subject:  Re: Achievement System Live
Golden wrench is under-appreciated. Can there be an award?

ShenTraX
Subject:  Re: Achievement System Live
PaLaGi wrote (View Post): › So i just clicked on this link and it looks like the achievements on server 1 are different than originally posted, and definitely for the better.
http://nsbadclan.org/forums/achieve/info.php

Can't remember if it's new, but I love the parasite 300 marines achievement (its relevant to competitve gameplay and helps the team) :-)

They haven't been changed; no one has won them.
PaLaGi wrote (View Post): ›
Shen: although its a moot point now that they have been removed, check out:
http://nsbadclan.org/stats1/weapon.php?id=23
http://nsbadclan.org/stats1/weapon.php?id=24
http://nsbadclan.org/stats1/weapon.php?id=25
And tell me if you think electrification is a strat that is being used enough to dedicate 2 achievements to it? And if a spike in using this (bad) strat (b/c of the achievement) would be good for the gameplay at the last remaining place where you can have a semi-competitive game?

Fun v.s. Pro. Maybe some adjustment in the future.
PaLaGi wrote (View Post): ›
New suggestion:
"[A]Drop the first RT on your team 50 times"? Could be fun. Is that codeable?

Alien achievement? Interesting.

fatmanmgs2
Subject:  Re: Achievement System Live
PaLaGi wrote (View Post): › ...New suggestion:
"[A]Drop the first RT on your team 50 times"? Could be fun. Is that codeable?


I think this is a fantastic idea, but I wonder if it could be taken a step further: "Drop an RT in under a minute 100 times", "Drop one/two/three upgrade chamber(s) in under a minute/two minutes/four minutes 50 times", "Lerk in under 2 and a half minutes 50 times", "Fade in under 5 minutes 50 times". I think all of these could potentially work in conjunction with "Do x first" to promote varied gameplay.

As devil's advocate, one issue with "Do x first" is that you might get intra-team competition; three people want this achievement and at the start of the round all race to drop one RT. The first one gets it, but the other two are stuck as gorges in what most likely isn't a strategic position.

fatmanmgs2
Subject:  Re: Achievement System Live
PaLaGi wrote (View Post): › not to be a dick since i think the achievement idea is pretty neato, but at least for server 1, can we get some actual achievements that might improve gameplay? i dont care if server 2 or server 3 has all sorts of goofy achievements.

Specifically, I'm not a fan of:

3. (M) Shock Therapy - Kill 150 lifeforms with electrification
8. (A) Flaming Gorge Lips - Spit Kill 10 marines on one life.
10. (M) WeedEater - Destroy 500 Offence Chambers
12. (A) Shock Proof - Destroy 200 electrified Resource Nodes.

All of these are basically irrelevant in a competitve style of play. How is there not even one achievement related to welding teammates? Lets reward people for doing the right things, not becoming bigger noobs.


ShenTraX wrote (View Post): › ...
Shock Therapy, more of a passive achievement. (you'd have to be a decent comm to get that I would think. PAIN uses electrify strat)

I haven't played with PAIN in many years, so I can't comment on his specific style of commanding, but when I see electrified nodes, one of the following is typically occurring:

(1) The commander is relatively unskilled and is spending his res poorly. Two shotguns and two welders, a shotgun, welder and pack of mines, or even three shotguns is almost always a better allocation of resources than an electrified node.
(2) The commander is griefing. (wasting his resources to slow his team's win. Notice that if a commander in the first situation has a team that's simply better than the others, this result can pseudo-occur; the commander won't intend to do it, but the aliens will basically be stuck with little to do during the game while the commander wastes resources on electrifying)
(3) Turtle situation (i.e., gate in the hive near the node). Electrifying is perfectly legitimate (I think it's a mistake, though I'd respect a commander's choice to do it).

I think the potential repercussions of encouraging electrifying will result in games similar to (1) and (2), which in my mind, are games I don't want to be on either side of. Nonetheless, having more achievements is typically better than less, so perhaps lowering the number of kills to 50-75 could be appropriate.

ShenTraX wrote (View Post): ›
Flaming gorge lips, intended for perma gorges, though I can see how this may be misconstreued.

When players like meb go to heavy traffic areas and drop OCs, they still manage to make significant contributions to their team. Sadly, I see a lot of players go to low-traffic areas, drop OCs, and camp the entire game while only seeing three or four marines, and I could see this achievement promoting more of this playstyle. I still feel that it is an "accomplishment" (or, something to strive for), and I wonder if lowering it could make it more obtainable such that individuals tempted by it are more likely to achieve it (and not have to risk being useless multiple games to attempt to reach a difficult milestone).

ShenTraX wrote (View Post): ›
Weedeater, another passive achievement. (dont see abuse, as you would have to have gorges building ocs all over)

I don't like OCs, but I don't see this encouraging bad gameplay. It might be biased towards certain commanders, though, as sieging OC forts seems like a regular occurrence.

ShenTraX wrote (View Post): ›
shockproof, still another passive achievement. (here, and anti to shock therapy, still need a comm to electrify)

I think 200 may be too high for this; many commanders have accepted that electrifying isn't the greatest thing, and it's not seen all too often outside of turtle situations. If you're going for longevity, I'd still think 150 might be a better number (though I'd recommend 75 otherwise).

I hope my comments don't come off as hostile or disapproving; I initially thought this was a poor idea, but after seeing it in action I've realized that you guys have struck up something nice. This system has a lot of potential to not only make players better, but also to keep them interested in the game (I'd say interested in the <BAD> servers, but I rarely see any other populated American servers).

As a closing note, two potential ideas (I apologize if these are already in place):

Keep players interested -- play in 25 games that last longer than an hour (and be there for at least an hour).
Teach players skills -- drop your gun in under 3 seconds before being devoured by an onos.

ShenTraX wrote (View Post): ›
There is room for additions to the system.

Ham would be able to say wether or not welding a teammate/time is viable in his code system.

Agamemnon
Subject:  
fatmanmgs2 wrote (View Post): ›
PaLaGi wrote (View Post): › ...New suggestion:
"[A]Drop the first RT on your team 50 times"? Could be fun. Is that codeable?


I think this is a fantastic idea, but I wonder if it could be taken a step further: "Drop an RT in under a minute 100 times", "Drop one/two/three upgrade chamber(s) in under a minute/two minutes/four minutes 50 times", "Lerk in under 2 and a half minutes 50 times", "Fade in under 5 minutes 50 times". I think all of these could potentially work in conjunction with "Do x first" to promote varied gameplay.

As devil's advocate, one issue with "Do x first" is that you might get intra-team competition; three people want this achievement and at the start of the round all race to drop one RT. The first one gets it, but the other two are stuck as gorges in what most likely isn't a strategic position.


I would agree with this approach, and would suggest that chambers specifically be 'drop two before the two minute mark, within 20 seconds of each other' to encourage people to actually learn how to drop chambers correctly.

Agamemnon
Subject:  
On the topic of elec, I do have to mention that there is a perfectly legitimate early elec strat that actually works, though the comm has to really understand it for it to function well, and I haven't seen anyone do it well in a long time. If you don't believe me, call me on it sometime and I'll demonstrate in-game.

Lt. Ham Sammich
Subject:  Re: Achievement System Live
The only one I would consider changing is the jp/ha from minutes to kills, and adding an achievement for welding on each server as it promotes better game play. We can go back and forth saying "well if this player does this and fails for this achievement", with so many variables, these arguments are completely invalid as anything can happen. The true thing to concentrate theories on is the actual game play resulting from these achievement. If it becomes a prominent issue with an achievement while in game, we then have viable proof and reason to change/alter some of these. Basing the change off of hypothetical reasoning is not the right approach.
I've ran some tests and cannot for the life of find a feasible way to get the armor amount welded while a player is welding. So what I think I am going to do is...

- Check if player has a welder out
- If player is holding +attack
- Find the effective range of the welder
- See if a player in his view in within that range
- Find the weld amt / per sec
- Multiply the amount of seconds a player welds for by the weld amt/sec
----That would be the total points welded, or we can just do time----

ShenTraX
Subject:  Re: Achievement System Live
how about weld like 50 different players.

most lvl 0/1 welds dont last but a second.

Lt. Ham Sammich
Subject:  Re: Achievement System Live
ShenTraX wrote (View Post): › how about weld like 50 different players.

most lvl 0/1 welds dont last but a second.


Hmm doesn't really promote repeat welding though.

Agamemnon
Subject:  
Lt. Ham Sammich wrote (View Post): ›
- Check if player has a welder out
- If player is holding +attack
- Find the effective range of the welder
- See if a player in his view in within that range
- Find the weld amt / per sec
- Multiply the amount of seconds a player welds for by the weld amt/sec
----That would be the total points welded, or we can just do time----


This doesn't appear to require that the player being "welded" is actually missing any armor. Can someone get this achievement by just being afk while welding another afk?

Lt. Ham Sammich
Subject:  
^ would obviously check if armor is missing.

KING_JOHN_C
Subject: Great ! Re: Achievement System Live
excellent work on the achievement system!

ShenTraX
Subject: Great ! Re: Achievement System Live
KING_JOHN_C wrote (View Post): › excellent work on the achievement system!


Thanks, means a lot.

Lt. Ham Sammich
Subject: Great ! Re: Achievement System Live
ShenTraX wrote (View Post): ›
KING_JOHN_C wrote (View Post): › excellent work on the achievement system!

Thanks, means a lot.

Thank you, as Shen said, it means a lot knowing someone shows their appreciation for our hard work =)

JulioElGuapo
Subject:  
Remove lights/sounds/text. If you must, just leave it on the person who gets the achievement.

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